All the settings contained in that file are listed on that page and on my Story Progression Caste Settings page. All my settings for SP and its castes are contained within the one settings file that I have available for download on my Story Progression General Settings page. ![]() Yes, I have tweaked some of the settings for the SP modules. > kRandomMeteorChance kRandomMeteorChanceUsingTelescope > 0 (Default: 0.001) If this is not the case, you can use the following settings in Retuner to completely disable the chance of a meteor falling.Ĭlick on: City Hall or any computer > NRaas > Retuner > Settings > General > By Tunable XML > Meteor > If the meteors don’t fall at the same rate, I would suggest having a look through your other mods to see if any are conflicting or are out of date with your base game patch level. Play it for a few days (or just let it run by itself at fast speed) and see if the meteors fall at the same rate. ![]() You can test this by starting your game with only NRaas mods installed (if you normally use them), delete the scriptCache.package file from your Sims 3 folder in Documents and start up a new world, such as Sunset Valley. The chance of a meteor falling is very low by default, so I’m wondering if you may already have a mod that increases the chance, or perhaps a couple of mods that may be conflicting or out of date and causing the chance to increase. ![]() There’s a very simple setting in NRaas Retuner that you can use to stop meteors from falling but first, I have to ask, are you seeing a lot of these?
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